Digital Architecture, Spatial Design


Birkhäuser {en, de}
- Advanced Technologies: Building in the Computer Age. Author: Valerio Travi
- Aesthetics of Total Serialism: Contemporary Research from Music to Architecture. Author: Markus Bandur
- Bits and Spaces. Editor: Maia Engeli
- Digital Design: New Frontiers for the Objects. Authors: Paolo Martegani, Ricardo Montenegro
- Digital Eisenman: An Office of the Electronic Era. Author: Luca Prestinenza Puglisi
- Digital Gehry. Author: Bruce Lindsay
- Digital Stories: The Poetics of Communication. Author: Maia Engeli
- Flying Dutchmen. Author: Kari Jormakka
- History of form.Z. Author: Pierluigi Serraino
- Hyper Architecture: Spaces in the Electronic Age. Author: Luigi Prestinenza Puglisi
- Induction Design. Author: Makoto Sei Watanabe
- Information Architecture: Basis and Future of CAAD. Author: Gerhard Shmitt
- Light Architecture: New Edge City. Author: Gianni Ranaulo
- Natural Born Caadesigners: Young American Architects. Author: Christian Pngratz, Maria Rita Perbellini
- New Flatness: Surface Tension in Digital Architecture. Author: Alicia Imperiale
- New Wombs: Electronic Bodies and Architectural Disorders. Author: Maria Luisa Palumbo
- The Architecture of Intelligence. Author: Derrick de Kerckhove
- Virtual Terragni: CAAD in Historical and Critical Research. Author: Mirko Galli, Claudia Mühlhoff

MIT Press {en}
- City of Bits - Space, Place, and the Infobahn. Author: William J. Mitchell
- Design by Numbers. Author: John Maeda
- E-topia. Author: William J. Mitchell

PeachPit {en}
- 3DS MAX 4: Visual QuickStart Guide. Author: Michele Matossian
- Maya: Visual QuickStart Guide. Author: Riddell Britt

Princeton Architectural Press {en}
- The Virtual Dimension - Architecture, Representation, and Crash Culture. Editor: John Beckmann

Digital Media, Design Computing


Deitel {en}
- C How to Program. Author: Deitel & Deitel
- Internet & World Wide Web How to Program. Author: Deitel & Deitel, Nieto McPhie
- Java How to Program. Author: Deitel & Deitel
- Perl How to Program. Authors: Deitel & Deitel, Nieto McPhie

Friends of ED {en}
- 4x4 Generative Design: Beyong Photoshop, Life and Oblivion. Authors: Golan Levin, Lia Meta, Adrian Ward
- 4x4 Photoshop and 3D, Geometry and Chaos. Authors: Brian Taylor, Dave Smith, Nathan Flood, Tom Muller
- 4x4 Photoshop and Flash, Time and Stasis. Authors: Arron Bleasdale, Karen Ingram, Jeremy Abbett, Francine Spiegel
- 4x4 Photoshop and Illustrator, Light and Dark. Authors: Sean Donohue, Jemma Gura, Nick Higgins, Adrian Luna

O'Reilly {en}
- Java Examples in a Nutshell. Author: David Flanagan
- Linux in a Nutshell. Authors: Ellen Siever, Stephen Figgins, Aaron Weber
- PC Hardware in a Nutshell. Authors: Robert Bruce Thompson, Barbara Fritchman Thompson
- Perl in a Nutshell. Authors: Nathan Patwardhan, Ellen Siever, Stephen Spainhour
- UML in a Nutshell. Author: Sinan Si Alhir
- VB.NET Language in a Nutshell. Authors: Steven Roman, Ron Petrusha, Paul Lomax
- Web Design in a Nutshell. Author: Jennifer Niederst
- Webmaster in a Nutshell. Authors: Stephen Spainhour, Robert Eckstein

PeachPit {en}
- DHTML and CSS for the World Wide Web: Visual QuickStart Guide. Author: Jason Teague
- JavaScript for the World Wide Web: Visual QuickStart Guide. Author: Negrino Smith
- Macromedia Flash MX Advanced: Visual QuickPro Guide. Author: Russel Chun
- Perl and CGI for the World Wide Web: Visual QuickStart Guide. Author: Elizabeth Castro

Shoeisha {jp}
- Dreamweaver Web Design Book. Author: Fumiyuki Tsuchiiwa
- Fireworks Web Design Book. Author: Rocketdesign
- Flash Web Design Book. Author: Design Scope!
- Premiere Digital Video Studio. Author: DIG Company
- Photoshop Logo + Web Design. Author: Hiroyuki Ikeda

Wiley {en}
- The Semantic Web Michael C. Daconta + Leo J. Obrst + Kevin T. Smith

Interactive Multimedia, Computer Games


Addison Wesley {en}
- 3D Games: Real-time Rendering and Software Technology, Volume One. Author: Alan Watt, Fabio Policarpo
- 3D Games: Animation and Advanced Real-Time Rendering, Volume Two. Author: Alan Watt, Fabio Policarpo
- Human-Computer Interaction in the New Millennium. Editor: John M. Carroll
- Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence. Author: Jacques Ferber
- Networked Virtual Environments. Author: Singhal Zyda
- The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics. Authors: Randima Fernando, Mark J. Kilgard

Brady Games {en}
- Game Design: Secrets of the Sages. Author: Marc A. Saltzman

Charles Rivers {en}
- 3D Creature Workshop. Author: Bill Fleming, Richard H. Schrand
- AI Game Programming Wisdom. Editor: Steve Rabin
- Awesome Game Creation: No Programming Required. Author: Luke Ahearn, Clayton E. Crooks II
- Game Design Perspectives. Editor: Francois Dominic Laramee
- Game Programming Gems. Editor: Mark Deloura
- Game Programming Gems 2. Editor: Mark Deloura
- Game Programming Gems 3. Editor: Dante Treglia
- Mathematics for 3D Game Programming & Computer Graphics. Author: Eric Lengyel
- Massively Multiplayer Game Development. Editor: Thor Alexander
- Online Game Interactivity Theory. Author: Mark Friedl

Creo {jp}
- Web Design Edge. Authors: Yoshiro Nakamura, Edward Hermes

McGraw-Hill {en}
- Digital Game-Based Learning. Author: Marc Prensky

Morgan Kaufmann {en}
- Creating Interactive 3D Actors and Their Worlds. Author: Jean-Marc Gauthier
- Collision Detection in Interactive 3D Environments. Author: Gino van den Bergen

New Riders {en}
- Get in the Game! Careers in the Game Industry. Author: Marc Mencher

O'Reilly {en}
- Physics for Game Developers. Author: David M. Bourg

Premier Press {en}
- Game Programming All in One. Author: Bruno Miguel Texeira de Sousa
- Inspired 3D Character Animation. Author: Kyle Clark
- Inspired 3D Character Setup. Authors: Michael Ford, Alan Lehman
- Inspired 3D Lighting and Compositing. Author: David Parrish
- Inspired 3D Modelling and Texture Mapping. Author: Tom Capizzi

Springer {en, de}
- Collaborative Virtual Environments - Digital Places and Spaces for Interaction. Editors: Elizabeth F. Churchill, David N. Snowdon, Alan J. Munro
- Virtual Interaction: Interactions in Virtual Inhabited 3D Worlds. Editor: Lars Qvortrup

Taschen {en, fr, de}
- 1000 Game Heroes. Editor: David Choquet

University of Texas {en}
- The Medium of the Video Game. Editor: Mark J. P. Wolf

Watson-Guptill {en}
- Digital 3D Design. Author: Simon Danaher
- Interface Design. Author: Alistair Dabbs
- www.animation. Author: Jenny Chapman
- www.imaging. Author: Robin Nichols, Philip Andrews

Wiley {en}
- Agent Sourcebook. Authors: Alper Caglayan, Colin Harrison
- Cyberspace. Author: Rob Kitchin
- Digital Design Media. Authors: William J. Mitchell, Malcolm McCullough
- The Art of 3-D Computer Animation and Imaging. Author: Isaac Victor Kerlow

Wordware {en}
- Advanced 3D Game Programming with DirectX 9.0. Author: Peter Walsh
- Game Design: Foundations. Author: Roger E. Pedersen
- Game Design: Theory and Practice. Author: Richard Rouse
- Game Development and Production. Author: Erik Bethke
- Game That Sell! Author: Mark H. Walker
- Introduction to 3D Game Programming with DirectX 9.0. Author: Frank D. Luna
- Wireless Game Development in C/C++ with BREW. Author: Ralph Barbagallo

Technology-Supported Learning


ASTD {en}
- Designing E-Learning. Author: Saul Carliner
- Evaluating E-Learning. Author: William K. Horton
- Implementing E-Learning. Authors: Jay Cross, Lance Dublin
- Leading E-Learning. Author: William K. Horton
- Project Managing. Author: E-Learning Bill Shackelford
- Selling E-Learning. Author: Darin E. Hartley
- Using E-Learning. Author: William K. Horton

Elsevier {en}
- Cognition in Design Education. Editors: Charles Eastman, Mike McCracken, Wendy Newstetter
- Collaboraive Learning: Cognitive and Computational Approaches. Editor: Pierre Dillenbourg
- Learning with Multiple Representation. Editors: Maarten W. van Someren, Peter Reimann, Henny P.A. Boshuizen, Ton de Jong

Icon {en}
- Introducing Learning and Memory. Authors: Ziauddin Sardar, Richard Appignanesi, Ralph Edney
- Introducing Mind & Brain. Author: Angus Gellatly, Oscar Zarate

Kluwer {en}
- The Neurological Basis of Learning, Development, and Discovery : Implications for Science and Mathematics Instruction. Author: Anton E. Lawson

McGraw-Hill {en}
- Digital Game-based Learning. Author: Marc Prensky
- Designing World-Class e-Learning. Author: Roger C. Schank
- e-Learning: Strategies for Delivering Knowledge in the Digital Age. Author: Marc J. Rosenberg

Open University Press {en}
- Problem-based Learning in Higher Education: Untold Stories. Author: Maggi Savin-Baden
- The Enquiring University Teacher. Author: Stephen Rowland
- Understanding Learning and Teaching: The Experience in Higher Education. Authors: Michael Prosser, Keith Trigwell

Palgrave {en}
- What Video Games Have to Teach Us about Learning and Literacy. Author: James Paul Gee

Pfeiffer {en}
- e-Learning and the Science of Instruction. Authors: Ruth C. Clark, Richard E. Mayer
- Simulations and the Future of Learning. Author: Clark Aldrich

Routledge {en}
- Learning to Lead in Higher Education. Author: Paul Ramsden
- Learning to Teach in Higher Education. Author: Paul Ramsden

Wiley {en}
- E-Learning Tools and Technology. Authors: William K. Horton, Katherine Horton
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